SOTAICON - Combat - PVE and PVP Oct 12 2019
Notes from the Shroud of the Avatar International Convention 2019 panel on PVP and PVE combat
Chris looks at skill use metrics to figure out what skills might have issues
Planning to add 1-2 skills per tree for episode 2
More leaders boards are on the way
To get better PVP, we need to get more people to PVP
To get more people to PVP, we need to find more/better rewards for it
New Quest and Task System
Item History and Item Leveling
In-game Achievement System with Titles
More Top Tier Tameables
Will we get hidden doors, etc in the player dungeons?
Yes, that is in the plan
Will we get more combos?
Will the player dungeons deco not working on all walls be fixed?
But it’s going to take time
Can we get doors to rooms in player dungeons?
Needs some more tech
When will glyphs stay locked to the bar?
What???? That’s still not fixed?
Will the AI for creatures be modified require the players approach fighting them differently depending on levels?
There have been many improvements and additions already
Need to go back and update the older creature
Will there be support for multiple monitors?
Lots of technical issues to overcome to get it working well enough
Will there be a repository (GitHub) for the community developers?
But, the community is free to set one up
Can we get some large experience buff on QA so we can test more?
It’s tough because it needs to be as much lot production as possible
Chris will look at increasing the QA login bonuses
When will we get full loot PVP?
How about we split the server and you go live on the other server???? :)
Seriously though, there’s too much risk of it causing people to quit
When will guild wars/faction actually be real and fun?
It’s in the plan
But, not soon
Will we see some PVP gear?
Check out the details in the video provided by NBNN