Recap of the last year’s work
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Phase 2 of fishing
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Change water type in player owned towns
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New weapon type
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Player dungeons and encounters
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Deco scaling/flipping
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20 new skills/spells
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Leader board
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Combining of artifacts
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Back slot item have stats and masterworking
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Crafting masterworks
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GM enchantment/masterworks
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New creatures
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High tier tame-ables
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New seasonal bosses
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Upgrade lots with crowns
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Lowered taxes
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Free and village deed from quests
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New user experience improvements
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Universal/trade chat
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Removed experience decay on death
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Teleport to zone scrolls
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Message of the day for guilds and player owned towns
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Removed free account restrictions
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Added fishing expedition
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Rework of Ulfheim
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Deep Ravenswood updates
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New dungeons
Goals for this quarter
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Player controlled NPC quest givers
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Phase 1 of LUA support for so the community can eventually have more user interface control
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This phase will be read-only data and no graphics
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Over world for episode 2
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Player Town owners will be able to select their location
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No adventure scenes
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No or very little player housing in NPC towns
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Goals for 2020
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Episode 2
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Revamp quest/task system
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Item leveling/history
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More control of pet’s combat
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Expand Doors/Chests “permissions” to allow for quests
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e.g. can be opened only if you have a given item in inventory
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Treasure maps
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Achievement system with titles
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Vendor improvements
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Expand trophy system creature heads, etc
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Property rating system
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More tamable creature
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More bosses
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Expand Leaderboard
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More creatures in dungeons
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More tools for player run events
Questions (paraphrased)
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Will the new tamable pet combat system negatively affect summoned pets?
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Chris: summoned pets will also be getting some love
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General comments on wands not being as powerful as they should be
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Chris: Improvements to wands are in the plan
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Will there be cannibalism in episode 2?
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Chris and Starr didn’t really answer
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Will there be sailing in episode 2?
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Chris: They want to get sailing in
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If sailing makes it into episode 2, will the existing boats (on lots) work?
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Chris: Many technical challenges. So, no promises.
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Are lots in episode 2 lands restricted to those that have paid for episode 2?
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Chris: That is the desire. But, will have to monitor usage and adjust as needed.
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When will gold and silver scraps be in?
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Starr: Ask in the crafting panel
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Chris: Have to be careful of unintended side affects
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Will vegetables be removed from NPCs so farmers have a reason to grow them?
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Chris: Yes
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Can the high-end craft ingredients sold be NPCs (black pearl) get a largerstack size when buying?
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Chris: Yes.
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When will the creature AIs get an update?
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Chris: It’s on the list. Have figure out when to introduce the change without upsetting a ton of people. Maybe just in the episode 2 lands.
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Notable comments
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Starr: They stopped doing public quarterly plans so the team could be more flexible with tasks scheduling
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Chris: Episode 2’s new skill will only be taught by trainers in the new lands and the goal is to have 2 new skills per tree
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Chris: The new lands be a island about 1/4 the size of Novia
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Chris: We want to reduce the number of clicks to do common tasks such as buying from vendors
Video thanks to NBNN News