Notes from the Shroud of the Avatar International Convention 2019 panel on crafting, services, and the economy.
2020 Crafting Highlight
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Additional trophy data
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same sort of data for fishing trophies will be added to other items like dragon heads, etc
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Player vendor UI polish
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May be possible to use Lua for some vendor data
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read/write vendor inventory to Google Sheets
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Episode 2:
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Item history and leveling
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Pet leveling/skills/customization
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Player chest settings
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Treasure Map System
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In-game achievement system with titles
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Questions (paraphrased)
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Will teleport to zone scrolls be replaced by the new dungeon teleporters?
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No. The dungeon teleporters will only be for popular location and you still need a way to get to other zones.
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Can vegetables/growables could be removed from NPC vendors or the price increased?
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Yes
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When will gold/silver scrap really make it in?
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As soon as they can make sure it won’t be exploitable
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When will things like the aortic thrombus, emerald ash borer, get a use?
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First need to find a way that the crafted item that requires them has the higher value to make it worthwhile to use them
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When will the pain removed for buying high volume of fuels, etc from NPC vendors?
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Originally, they purchase limits where put in so supply would eventually run out and for the price to increase with it
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It’s been difficult to balance. But, improvements are in the plan
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Will there be additional uses for the essences, etc?
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Yes
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Perhaps creature specific poisons, etc
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Can we apply patterns to artifacts?
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No, for technical reasons
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Crafting and artifacts are very different systems on the backend
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It might be possible in the future to find a way to combine the systems
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Can we get the name of the heraldry on mouse over?
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Maybe
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The data’s not there right now. But, it may be possible to add it
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What can we do to reduce the time/effort with for watering plants?
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Were surprised so many people would get into farming and especially as with such large grow operations
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It is very difficult to balance because it combines the economy and skill systems in a unique way
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Why doesn’t rain water my plants?
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Mostly technical reasons.
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Weather is mostly client side so the servers doesn’t have to deal with tracking all the information
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The rain would need to be rare to balance to economy as well
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When over encumbered, why can we buy from NPCs or take something out of a box but players can’t trade even zero weight items?
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This is partially to protect against “mule” and bot exploits
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There is no special cases for zero weight items
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Might be worth reviewing again
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Be sure to checkout the video posted by NBNN
[youtube=://www.youtube.com/watch?v=v8sPw912uL8&w=854&h=480]